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call of duty black ops zombies hacks - Download Call of Duty: Black Ops Cheats
call of duty black ops zombies hacks - Download Call of Duty: Black Ops Cheats
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Call of Duty: Black Ops Cheats

 
 

 
 
Rather than rushing through the campaign just to unlock the zombies map "Five", go to the computer in the interrogation room and type in "3arc unlock". It will. Call Of Duty: Black Ops Zombies cheats, codes, walkthroughs, guides, FAQs and more for Android. Presidential Zombie Mode. Beat the game on any difficulty or enter the 3ARC UNLOCK code above to unlock a secret map where. How to hack / cheat Call of Duty : Black ops zombies (PC). 7, viewsK views. Apr 22, The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, zombie maps, tricks, and secrets for Call Of Duty: Black Ops for PC. Download Call of Duty: Black Ops Hacks, Cheats and Trainers. This forum is for everything toolbox, zombies, menu, mode, ops, black, hotkey, bo1z. Free Download Call of Duty Black Ops Zombies v apk + hack mod (Money) For android mobiles, Samsung HTC Nexus LG Sony Nokia Tablets and More. Sep 11, - Call Of Duty: Black Ops - Zombies Hack - Online cheat for generating unlimited guns.

 
 

 
 
NOTE: they're seperate. You have to activate 3 Metroids to play the song. You have have to press square in front of them to activate them. To the left on the Spawn, on a Barrel. To the left of a table in the Restaurant in the ship. On a small table in the room where PhD Flopper perk is located at. The scientists tested the teleporteres on SS Honor Guard soldiers, however, they didn't appear at that other end and some DID appear where they were supposed to, but were reverted to a zombie-like state. Some scientists at Der Riese got their hands on some zombies to test on. The scientists at Der Riese including Ludvig Maxis and Edward Richtofen were trying to find out what had happened to their test subjects. Maxis was testing the zombies behavior; all tests failed. Maxis had a daughter called Samantha Maxis. Ludvig bought her a puppy named Fluffy, secretly intending to use the dog and it's offspring Fluffy was pregnant as new test subjects for the teleporters. Fluffy then had numerous babies which were all used in the teleporters, including Fluffy. The dogs appeared at the teleporters as Hellhounds. Ludvig and Richtofen were doing experiments on Fluffy when Samantha entered the room. Whilst Ludvig and Samantha were arguing Edward slowly backed out of the room. He then went insane and sealed the two of them in the room and released the zombified Fluffy. It then proceeded to tear apart the two and soon they were both dead. Samantha came back as a kind of ghost zombie with two forms. One is the innocent girl giggles when you receive her teddy from the random box where she moves it to another location or as her zombie form the voice that comes up when you get droppables from zombies eg. The Wunderwaffe runs on a very dangerous much sought after element called element - I don't know who made the pack-a-punch, probably Richtofen as well. In real life a meteorite fell to Earth and broke off into pieces, the pieces fell to Earth. People believed it brought the dead to life. Energy from the meteorites interfered with the teleporters at Der Riese and re-directed them. One meteorite all the humans went to and one all the dogs. The dogs could teleport at-will the humans would only go every month or so to an area of unusual electric activity all the power from Verruckt and Der Riese and the other meteorite at Shi No Numa. The crash wasn't to bad and everyone survived. The pilot tried to repair the ship while the other four explored a nearby bunker. The pilot is killed by zombies as you see in the cut-scene before the game beginning. After fighting hordes of zombies they escape and warn the American government. Verruckt is where the research at Der Riese was moved to and where an American spy named Peter is working. Richtofen finishes making the Wunderwaffe and decides to take it with him when he is transferred to Shi No Numa to continue researching. Back at Verruckt zombies break out killing everyone working there. Only Peter escapes with his life. A short while later four expert soldiers, lead by Tank Demsey are sent to deal with the zombies but American intelligence misjudged how bad it was and eventually they all die apart from Dempsey who escaped. Peter is sent to Shi No Numa to assist Richtofen but he goes crazy and commits suicide, Peter is the hanging body in the spawn room. If you look at it you may be wondering why he is missing an arm that's because it's stuck to the power switch on Verruckt. The second is where the meteorite broke up in space before the fragments landed on Earth. The four are then sent to Der Riese where a lot has changed. You are sent in as a specialist recon to find how to use the pack-a-punch, check out the teleports and find whether there is any information on getting to some element - which is running low at the moment. In Black Ops it is revealed that the other three named characters survived the events at Der Riese and time-traveled to a Nazi Theater, where they continue to fight zombies. In the intro to Kino der Toten, Richtofen reveals that he knows much more about the energy created by , and that he was excited to learn that it was also capable of time travel. He seems unconcerned that him and his partners have been teleported to Nazi Germany in an unknown year. In another radio message in Der Riese, Dr. Maxis is contacting higher command. He states that he needs more for his experiments and that the "Nevada Base" has some. The "Nevada Base" is obviously Area On the main menu, select Zombies and wait. Look up where Hudson stands in the control room. He turns into a zombie and bangs on the glass. If you go to the computer in the interrogation room you can view alex masons email. Type in "login". User: mason and his password is "password". When you go to the computer you are logged in as mason but you can change users by putting in "login". If you put in jfkennedy as a username and his password is "lancer". This will bring you to a series of emails read his emails and there is some "classified" stuff. When you teleport and you go in that little room with the teddy bear when you're teleporting back, there will be a round flat disc lying somewhere in that room. Now you will see it at the bottom of your screen. At the beginning of numbers, The Kowloon level throw 2 grenades behind the gas tanks where the russians are coming from. Next, shoot the two gas tanks by the nova 6 canisters. Then, where you would find the 1st intel press action by the tape recorder once you've held it down long enough the screen will shake. When you get to the weapon cache behind the refrigerator, press action by the tape recorder on the table and hold it down. You should see it close then you will hear numbers and a thunder gun will appear. It's very powerful weapon this doesn't happen, you have done it wrong. Good luck. Because you cant expect to get far if its your first time playing. So, after you've passed a few rounds and you have things opened, you are gonna want some guns. Do NOT buy any guns in the first room where you spawn! Wait until you get to the machine guns. Now, one step in survival, you always want to keep one gun off the wall, and one from the Mystery Box. NEVER take 2 weapons from the box, you always need one from a wall because if you run out of ammo you can simply go back to the wall and buy more I reccomend you buy the MP40 because it doesnt run out of ammo as fast as any other gun off the wall. And, only hit the box once or twice a round to save points and to keep it in one place as long as possible. When your gun from the Mystery Box is out of ammo, its time to upgrade it. When your in the room to upgrade, have your partner throw grenades out of the window so you can kill zombies while your in the room. When your done upgrading, help him until it teleports you out. If you run out of grenades and your not done killing, buy more on the wall next to the window. Also, you need perks. The only perks you should buy are Juggernaug and Quick Revive. Not the other 2 because those to just make you run out of ammo much faster, and you obviously want ammo. After you've been playing for a while and your hands are sweaty and hurting a bit, take a 5 - 10 minute break. If you keep playing while your hands are sort of in pain and sweaty you are more likely to mess up and die. And now, the last thing Im going to tell you. You cannot camp in Kino Der Toten because thats basically a suicide, theres only horrible places to camp. So, you just run around the entire map. If he dies, you stick around a bit so you can revive him unless he gives you the OK to go without him. That is all, have fun zombie slaughtering! There is a secret song in every Zombies Map. For Kino Der Toten, you have to find the 3 Meteor rocks. The first is on a pedestal in the main lobby, in a corner behind the sofa. The second one is in the dressing room near some Dummies also on a pedestal. The final one is the room upstairs near the ally way. The rock is on a dresser type thing sharing some space with black marquee letters. These rocks while small are easily distinguishable as they have red veins. You must hold the USE button on your controller on these rocks until your character says something or the veins glow red. The song is called by Elena Siegman. Shoot all of the mannequin heads in Nuketown and The Rolling Stones' "Sympathy for the Devil" will play over the loudspeakers. In Kino Der Toten, hold X over the three glowing rocks your character will say something like, "I found a rock" located in a glass egg behind a sofa in the starting room, on a pedistal next to some mannequins in the room with the Mp5k, and on a shelf to the right of the stairs in the room after the alley; the song "" by Elena Siegman, will then start to play. In Five, hold X over the red telephones the phone will go from ringing to a dial tone located in the hallway next to the main room, in the pack-a-punch room, and in the room containing the power switch; the song "Won't Back Down" by Enimen, will then start to play. Adrienne Smith. Vannevar Bush. User: rjackson -. On the NukeTown map there's a conspicuous Double Rainbow on the horizion emerging from the clouds, referencing the popular YouTube video. Facing the wall behind you, the rail on your right, try your best to get behind it without falling. You should be grappled on top of the tires below you. Y and Knife him crawling. Just, go crawl mode and stay there. Before anything else, make sure your profile has no Xbox live unless it is expired. Hit both left trigger and left bummer while the white bar is on zombies. Simultaneously press A while hitting the left buttons. You should be standing up. Press A to sit down. The white bar should be gone and you will not be able to get out of the chair. To actually play the game, go back to the dashboard and reset the game. Firstly, i take all credit for finding this, as this is a first. Now, ill get straight to the point. From the start, to the right of the pack-a-punch is a door, open it and open the door in the front of the barrier and walk till you see an opening where you can get the Trench gun. Open that door and on the right wall of the teleporter layer down. You will need to have Juggernaut so when you fall you don't die. Wait till a zombie comes and hits you and you will be pushed under the map. Oce you enter "Five" turn around to the window beside the door that leads to the elevator when opened, then when you get to that window you smash the window twice on the bottom part then add two boards. It's best to guard that window by making sure that no zombies tear your window and rack up some points the get the olympia and the riffle and some money to open that door leading to the hallway to rack up more points. Then once you are finish, jump on the first peice of wood then to the second and jump on to the door frame, after on the door frame jump on to that table then run and jump on to the big table once on the big table no zombies can catch you. I always let the zombies line up then start unloading with the olympia. This is a cheat to have no weapon when playing split screen local. First go to multiplayer. Then press local. Customize game then start match. Click auto assign for player two then find the custom classes and there should be circles with crosses then press X to choose class and you only have a knife. Then create any class you like. Thanks :D. On round 1, knife all of the zombies. Round 2, you can knife 2 times or shoot 4 times and knife, by then you should have or more. In zombies, right when you enter Kino Der Toten, use your pistol. You let all of the zombies come out on the 1st level. When all of the zombies are out you need to line up the zombies and shoot them. Insted of getting just 10 points you should get atleast 20 or 30 point for just 1 bullet. This usually gives you atleast points by the 5th level if you use this technique correctly. With the RC-XD killstreak award, when going across the bridge in the middle of the multiplayer map Jungle, hit boost LB on xbox and the car will launch into the air doing a flip and land safely across the gap in the middle. When you start the zombie game, you start off with a rubbish pistol, but it can be useful. Take atleast three to four shots on a zombie, then finish with a knife attack. NOTE: Do not do this when surrounded, or else you will die. In addition, enemies will not see your name or get red crosshairs when targeting you. Flak Jacket Take less damage from explosives Pro: Take less damage from fire and enemy grenade timers reset when you toss them back. Hardline Killstreaks require one less kill Pro: The player can choose to randomly change the results of a dropped care package. The player flinches less when shot. Scout Player may hold breath longer for increased accuracy when using sniper rifles Pro: The player switches between weapons more quickly Steady Aim The player receives additional accuracy when hip firing their weapon Pro: The player can aim more quickly after sprinting and the recovery time on their knife attack is reduced. Sleight of Hand The player reloads faster Pro: The player aims more quickly down the sites of non scoped weapons Warlord The player may use two attachments on their primary weapon Pro: The player starts each round with an additional lethal and tactical grenade. TIER THREE PERKS Marathon The player is awarded additional sprinting ability Pro: The player can sprint endlessly Ninja The player's footsteps cannot be heard Pro: Enemy's footsteps are louder and the player becomes completely silent Second Chance Player pulls out their pistol before dying and can shoot at enemies Pro: Player survives longer on the ground after being shot and can be revived by any teammate Hacker Player can detect explosives, mines and other enemy equipment Pro: Player can booby trap enemy care packages and allow their team to capture enemy equipment Tactical Mask Reduces the effect of flash and concussion grenades Pro: Reduces the effect of gas and concussion grenades, reveals flashed and stunned enemies on the map. Free 5: Napalm Strike: Airstrike drops fire over an area of the user's choosing which burns and damages enemies for a while. Mortar Team: User targets three locations to be shelled by mortars. Free 7: Valkyrie Rockets: User receives two remote controlled rockets. Enemies without the Ghost perk are indicated with red dots. Helicopter can be destroyed. Python with multiple attachments 2. Makarov dual wield 3. Spas 4. Ithica 5. MP5K 6. Skorpion dual wield 7. AK74u 8. M14 9. M16 FAMAS AUG Hk21 M60 L96A1 WA Grim Reaper M72 Law China Lake Crossbow explosive tip Ballistic knife. Break out of the chair by pressing B and Z continuously. In Kino Der Toten, you need to turn the power on to get the Bowie knife. The Bowie knife is located next to the Jugernog. It usually kills anything with the first swipe. It just replaces the original knife you use. One Small Hack for a Man Bronze In Moon, hack something. Perks in Spaaaaace! Bronze In Moon, purchase every perk in one game. Ground Control Bronze In Moon, prevent each excavator from breaching the base in one game. One Giant Leap 5 points In Moon, become trapped in the Receiving Area and free yourself through resurrection in co-op. Fully Armed and Operational 25 points In Moon, acquire 3 pack-a-punched weapons at the same time. Ground Control 10 points In Moon, prevent each excavator from breaching the base in one game. Big Bang Theory points In Moon, gain sweet, sweet, revenge. Stand-in: In Call of the Dead, send the crew to Paradise in solo or co-op. Shooting on Location: In Call of the Dead, kill 10 zombies with one Scavenger shot from over feet away. The eagle has landers: In Ascension, escape on all 3 lunar landers. Chimp on the barbie: In Ascension, kill a space monkey with a fire trap. The eagle has landers 35 : In Ascension, escape on all 3 lunar landers. Chimp on the barbie 35 : In Ascension, kill a space monkey with a fire trap. Stand-in 35 : In Call of the Dead, send the crew to Paradise in solo or co-op. Shooting on Location 20 : In Call of the Dead, kill 10 zombies with one Scavenger shot from over feet away. Enter the following code into the computer terminal in the interrogation room: help Shows what other command prompts are possible. You can read letters from Mason's family, look at concept art, listen to soundtrack music and attempt to break into other government agencies' databases. Enter the following code at the computer terminal in the interrogation room: zork Play a 30 year-old text adventure game! No, really, the whole thing! We'd recommend plugging in a USB keyboard if you're serious about doing this. Death to Dictators: Take down Castro with a headshot. Sacrifice: Ensure your squad escapes safely from Cuba. Vehicular Slaughter: Destroy all enemies on vehicles during the prison break. Slingshot Kid: Destroy all slingshot targets in 3 attempts. Give me liberty: Escape Vorkuta. VIP: Receive orders from Lancer. A safer place: Sabotage the Soviet space program. Looks don't count: Break the siege in the battle of Khe Sanh. Up close and personal: Silently take out 3 VC. Double Trouble: Use only dual wield weapons to escape Kowloon. Broken English: Escape Kowloon. Lord Nelson: Destroy all targets and structures while making your way up the river. Never get off the boat: Find the Soviet connection in Laos. Pathfinder: Guide the squad through the Soviet outpost without them getting killed. Black OP: Enter the Soviet relay station undetected. Russian bar-b-q: Incinerate 10 enemies with the flamethrower attachment in the POW compound. Light Foot: Escape the ship with left on the timer in Veteran. Some wounds never heal: Escape the Past. I hate monkeys: Kill 7 monkeys in under 10 seconds in the Rebirth labs. Clarity: Crack the code. Double Whammy: Destroy both helicopters with one Valkyrie rocket from the deck of the ship. Stand Down: Complete the campaign on any difficulty. Frag Master: Kill 5 enemies with a single frag grenade in the campaign. Sally Likes Blood: Demonstrate killer economic sensibilities by taking down 3 enemies with a single bullet. Unconventional Warfare: Use the explosive bolts to kill 30 enemies in the campaign. Closer Analysis: Find all the hidden intel. Date Night: Watch a film or clip with a friend. The Collector: Buy every weapon off the walls in a single Zombies game. Hands Off the Merchandise: Kill the Pentagon thief before it can steal your load-out. Sacrificial Lamb: Shoot at or be shot by an ally with a Pack-a-Punch crossbow and kill six zombies with the explosion. Death to Dictators 15 points : Take down Castro with a headshot. Sacrifice 10 points : Ensure your squad escapes safely from Cuba. Vehicular Slaughter 25 points : Destroy all enemies on vehicles during the prison break. Slingshot Kid 15 points : Destroy all slingshot targets in 3 attempts. Give me liberty 10 points : Escape Vorkuta. VIP 10 points : Receive orders from Lancer. A safer place 10 points : Sabotage the Soviet space program. Looks don't count 10 points : Break the siege in the battle of Khe Sanh. Up close and personal 15 points : Silently take out 3 VC. Double Trouble 10 points : Use only dual wield weapons to escape Kowloon. Broken English 10 points : Escape Kowloon. Lord Nelson 25 points : Destroy all targets and structures while making your way up the river. Never get off the boat 10 points : Find the Soviet connection in Laos. Pathfinder 50 points : Guide the squad through the Soviet outpost without them getting killed. Black OP 50 points : Enter the Soviet relay station undetected. Russian bar-b-q 15 points : Incinerate 10 enemies with the flamethrower attachment in the POW compound. Light Foot 30 points : Escape the ship with left on the timer in Veteran. Some wounds never heal 10 points : Escape the Past. I hate monkeys 15 points : Kill 7 monkeys in under 10 seconds in the Rebirth labs. Clarity 10 points : Crack the code. Double Whammy 15 points : Destroy both helicopters with one Valkyrie rocket from the deck of the ship. Stand Down 35 points : Complete the campaign on any difficulty. Frag Master 15 points : Kill 5 enemies with a single frag grenade in the campaign. Sally Likes Blood 15 points : Demonstrate killer economic sensibilities by taking down 3 enemies with a single bullet. Unconventional Warfare 15 points : Use the explosive bolts to kill 30 enemies in the campaign. Closer Analysis 15 points : Find all the hidden intel. Date Night 15 points : Watch a film or clip with a friend. The Collector 20 points : Buy every weapon off the walls in a single Zombies game. Hands Off the Merchandise 20 points : Kill the Pentagon thief before it can steal your load-out. Sacrificial Lamb 15 points : Shoot at or be shot by an ally with a Pack-a-Punch crossbow and kill six zombies with the explosion. Just ask me nicely 15 points Break free from the torture chair. Eaten by a Grue 15 points Play Zork on the terminal. Rather than rushing through the campaign just to unlock the zombies map "Five", go to the computer in the interrogation room and type in "3arc unlock". It will say on the screen "Cheat Activated" and the map will appear in the zombies menu. In the main menu, don't just sit there. After Breaking free from the restraints in the Interrogation room, head to the back of the room and find the interactive computer terminal in the corner. Access it, then enter "DOA" at the prompt to unlock Dead Ops Arcade, a retro top-down, two-stick shooter reminiscent of Smash TV and brimming with old-school zombies and rabid monkeys. You can now play this mode anytime — solo or co-op — by looking under the Zombies menu. Enter the following code at the computer terminal in the interrogation room: 3arc Intel Provides instant access to all of the censored information under the Intel menu, normally obtained by locating the 42 intel items scattered throughout the missions. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! Zombies strategy Submitted by ZombiePro Nuketown Secret Submitted by bestcheatsinsanity. PC Submitted by 49ers mason and woods mailboxes. Xbox Submitted by crazybitch song on call of the dead. PS3 Submitted by crazybitch story of the zombies. PS3 Submitted by derek Masons Email. Xbox Submitted by CheatPlanet Hidden user passwords and logins. Xbox Submitted by Kieranmferry Black ops zombie out of 5 map solo only. PS3 Submitted by jesse cruz silent gun. PS3 Submitted by brifri No Weapon. PS3 Submitted by goldenbofo faster points in zombies. Xbox Submitted by connor-howe Easy Money. PS3 Submitted by Kratos More zombie points per bullet. PS3 Submitted by Kratos Bowie knife. Xbox Submitted by CheatPlanet Achievements. Gaming deals, prizes and latest news. Contact me with news and offers from other Future brands. Receive email from us on behalf of our trusted partners or sponsors. You will receive a verification email shortly. There was a problem. Please refresh the page and try again. Flight Full Kit X review: "An immersive, intuitive experience". Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "config. Change the value of the seta monkeytoy "1" line to seta monkeytoy "0". Save the file, then change its attributes to read-only. Note: Some codes are available only in the pre-patched version of the game. At the main menu, look down at your hands to see you are locked up. After breaking free, move around to the area behind your chair to find an old computer terminal you can use to access the Central Intelligence Agency Data System. Type one of the following codes to access early unlockables and hidden features in the game. Note: Enabling this code will prevent the "Closer Analysis" achievement from being earned. Use the Left Analog-stick to move and the Right Analog-stick to shoot. Enter " HELP " as a code to display a list of system commands in the terminal and Pentagon user e-mail access. Enter " rlogin dreamland " as a command. You will be prompted to login with an account with MJ12 access. Use one of the following usernames and passwords to continue:. Enter " login " as a command. You will be prompted to login with an account. Use one of the following usernames and passwords to continue. You can then access their documents with the " dir " command or e-mail with the " mail " command. Kennedy jfkennedy lancer Lyndon B. At the beginning of Mission 7: Numbers, after the Nova 6 Gas is released, go to the back of the room, and enter the office. Find the tape recorder, and hold [Action] to pick it up. If done correctly, the screen will shake. Continue through the level until you get to the part where you jump off the roof into the building and onto the mattress. Once Clarke is inside, he will move a fridge leading to the weapon stash. You must watch him move the fridge or you will not get the Thunder Gun. Once you get inside the stash, go to the left. You should see another tape recorder. Walk up to it, and hold [Action] to pick it up. If done correctly, the screen will shake and the Thunder Gun will appear from the wall. You can trade the weapon you are holding for it, and it will be equipped with twelve shots. After you get the Thunder Gun, the rest of the level should be very easy. In Mission 7: Numbers, after interrogating Clarke, several enemy soldiers will appear at the end of the long hallway. If you shoot all six Nova 6 canisters two in the back, four on the sides , you can retrieve a cassette tape in the office behind where you started. Note: It is recommended that you toss a flashbang to blind the enemies so you can shoot the canisters more easily. Once you pick up the tape, continue progressing through the mission until the part where Weaver and Clarke both jump off the roof and onto a mattress. After they jump down, Clarke will ask Weaver to help him move a fridge out of the way to his first weapon stash. Once they do, go inside, and look to the left. There should be a place to put the cassette. Note: When picking up and placing the cassette tape, the game will not prompt you to do anything -- you must use this information to know when to do these things. Once you insert the cassette tape, the screen will shake, and the Thunder Gun will appear out of the wall. It has twelve bullets, and it is reloaded at checkpoints. All teleporters will take you to the Presidential Suite. All switches are in that room; three are upstairs and one is downstairs. It is on a crate inside a building after going up a hill and passing a weapon depot. It is straight ahead as you enter the building with Woods and Bowman leading the way. It is on the dresser inside of a bedroom with a bed and TV in the next area you enter after you have killed the fake Castro. It is on top of a ladder inside of the first hangar you enter just after you rappel down from the mountain to the airfield. It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover. It is on a table inside the armory with a few radios. The armory is just after Sergei dies from holding the security door open for you and the other prisoners to get through. It is on the bottom shelf of a rack near the back of the building you start in after the cutscene from being gassed. There will be a pallet jack and lantern in front of it. You must grab this Intel before getting on the bike. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. You must grab this Intel before going up the ladder to the top of the communications building. It is inside the control room for the rocket. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner. It is inside another control room underground on top of a radar computer below the window. This is down the hall to the right after the offices. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks. You must grab this Intel before following Woods into the hole in the ground. It is in the bunker at the bottom left corner of the hill. It is sitting inside the right window. It is in the larger bunker you enter after saving Woods. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room. You must grab this Intel before following Woods and entering the vehicle. It is on a table in the security room after you breached the room to find Reznov in it. This is also the same room with a projector and where there is a short cutscene. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M armored vehicle. It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. Make sure to grab this Intel before enemies start coming. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes. It is the building at the back far right corner from when you come out of the building you used the C4 in. It is at the beginning of the level after you have interrogated Clarke. It is on a desk in the back right corner behind you. You must grab this Intel quickly so the Nova 6 gas does not kill you. It is lying on the ground in front of a shack with garbage all around on the ground. This is just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. This is just before the end of the level where you slide down plywood. It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance. It is on a table next to a cabinet in the hangar with a rocket in it. The table is in a room in the back right corner. You will need to pass through this hangar to continue the mission. It is on a pallet that is almost completely covered in snow at the end of the ship. It is right before the stairs to the right. You must grab this Intel before you use the rope to get off the ship and before time runs out. It is lying against the wall near the west corner of the hut. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods. It is lying on the ground inside the hut at the end of the village. It is straight ahead from where you enter the village. The Intel is in the east corner of the hut. The village is just after the river area you swim through and plant explosives. It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. When you lead the way, instead of going straight, go left. It is lying on the ground against a rock on the right-hand side of this tunnel. It is on a crate next to some barrels at the beginning of the mission. It is just before you get on the boat and after the helicopter. It is right after you get off the boat. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective. It is on a rock just below the crashed plane. When you start to descend from the wing, it is right below you before you enter the plane. It is where you breach the barracks with your squad. It is the second time that you leave Blackbird. It is down the steps to the left on the desk as you enter the barracks. It is on a bench inside of the utility room located in the communications tower. It is on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs. It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office. However, it is easier to get it before entering since there is not any resistance. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. It is on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods. It is on the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods. It is right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. Kill the enemy in front of you, grab the Intel, then move quickly so you do not get spotted from the helicopter in the area. It is on a cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it. However, if you make this mistake, simply die, and start from the last checkpoint to try again. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint. Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors. It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after Intel It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background. It is just behind the first shipping container you come across. It is lying on the ground under the door. It is right before you need to use the Valkyrie Rockets to take out the two helicopters above you. It is in the second room you enter when you are inside the ship. It is under the table in front of you with a bunch of crates as you enter on the other side of it. This room is after the locker room. It is in the office room at the end of the mission before you fight Dragovich. It is under the left desk with the phone. This office room is right next to the control room which is flooded on the lower level -- the room you enter just after going up the stairs. The following is a list of perks and their effect. Successfully complete the indicated challenges to unlock the pro version of the corresponding perk. Get the indicated number of consecutive kills in Multiplayer mode to get the corresponding bonus:. At the battle of Khe Sanh, you are told to clear the trenches, but it is not exactly clear how to do this. You must run to the two giant striped barrels near the bottom of the hill and kick them down into the trench. Hide behind the sandbags, and shoot at the Viet Cong until it is relatively clear. Then, run to the nearby barrel, and follow the prompt to stab it and kick it down the hill. In the "Shangri-La" map in Zombies mode, find all three meteorites. The first is located in the spawning room near a broken pillar, to the left of the top-most window behind the Quick Revive machine. The second is located past the mud pits and Perk machine, but before the bridge, in the grass to the left when facing the bridge from the Perk machine. The third is located underground in the room past the AK74u, just above the water near the railing, across from the Perk machine in that room. Press [Use] when near each of the meteorites. When all three have been activated, the song "Pareidolia" by Elena Siegman will play. The power switch is located on the half-sunken ship to your right when you start. The boat that covers the entrance costs points. When you go up the ship's side, continue straight until you see a stairway to your left leading upstairs. It costs points to enter. Once inside, go to either the right or left of the cabin and go inside, where you will find a stairway leading up again. Go up and move around the room to find a door that costs points. Open this door, and the power switch will be to your right when you walk in. It is recommended you do not fight George the director until you obtain the new Wonder Weapon and upgrade it through Pack-A-Punch, as you will not be able to kill him without it. Shooting him, blowing him up, and even knifing him will cause him to roar in fury, then charge at full sprint after you and your allies until everyone is dead. If this happens, you can lead him to any large body of water to calm him down. Additionally, the power must be active before you can damage him. If you want to use either the platforms or zipline, you must first activate the power. Then, you must unlock the area that the platform or zipline ends at or else it will not bring you anywhere. The zipline can be used if there is no notice saying "Closed set" indicating that you must unlock it or "Power must be on" power needs to be turned on. Once the zipline is active, jump into it near the edge to use it. The springing platform can be used once the area lighthouse base is open, and the power is on. When you stand on it, you will hear a compression sound, and after a moment it will launch you away. Note: Zombies and George can also use the springing platforms and ziplines. If you lead a group of zombies into the water and keep them in there long enough, it will cause them to freeze for a moment, allowing you to run away or kill them easier. Phlopper, Quick Revive, and Deadshot. The Deadshot perk lets you snap-aim holding down your ADS while an enemy is near to the zombie's head instead of its torso. In the "Ascension" map in Zombies mode, there are three teddy bears holding a sickle. Press [Action] while standing next to each one, and you will hear a sound. Once you activate all three teddy bears, the "Abracadavre" song by Elena Siegman will play. The first teddy bear is located to the left of the Olympia shotgun in the starting room. The second one is behind the fence across from where the claymores are bought. The third one is near the lunar lander by the Speed Cola machine. In the "Five" map in Zombies mode, destroy the glass doors at the start, and then rebuild them for easy points. Let the zombies destroy the barriers and come into the office, and then kill them to earn extra bonuses. Shoot the zombies three to four times in Rounds 1 and 2, and then knife them to get extra points. In the "Five" map in Zombies mode, once you go downstairs, stand in front of the larger elevator. While in front of it, go left along the desks next to the teleporter. Stand behind the railing so you can see it long ways. Dolphin dive on top of it. This may require a few attempts. Once you are on top of the railing, stand up, and keep jumping up until you are onto of the teleporter. Zombies cannot touch you unless you get too close to the stairs. You can get a lot of points because the zombies will gather around, and when you shoot at the crowd, it is very hard to miss. In the "Five" map in Zombies mode, find the three red rotary phones throughout the Pentagon that ring and flash. The first phone can be found when you first start, after opening a set of doors in the corner. The second phone is inside the conference room on the second floor where the Pack-A-Punch machine is located. The third phone is in one of the rooms after leaving the second elevator on the floor that the power is on. You can find the phones by following their ringing. Look at the phone, then hold [Action] until you hear a busy signal. After all phones are accessed, the song "Don't Back Down" by Eminem will play. In the "Kino Der Toten" map in Zombies mode, find the three meteors throughout the map. The first meteor is located on a pedestal in a corner behind the soda in the main lobby. The second meteor is on a pedestal in the dressing room near some mannequins. The third meteor is the room upstairs near the alleyway, on a dresser with black marquee letters. The meteors appear as red veined rocks. Hold [Action] on each meteor until your character says something or the veins in the rock glow red. After all three meteors are found, the song "" by Elena Siegman will play. In the Nuketown map, shoot the heads off all the mannequins in under fifteen seconds of the round begginning to hear the song "Sympathy For The Devil" by The Rolling Stones played over the loudspeakers. The following is a list of all weapons and what they become once you upgrade them through the Pack-A-Punch machine in Zombies mode:. In Campaign mode, during the battle of Khe Sanh when the NVA are pouring out of the tunnels in the background, keep throwing grenades into the crowd until you get the "Frag Master" achievement. In Multiplayer mode, have five friends cram together, and then throw a frag grenade to kill them all and get the "Frag Master" achievement. In Zombies mode with at least two players, blow the legs off five zombies, and then have another player stand in one place while the zombies crawl towards them. When they are all attacking the other play, throw a frag grenade to kill them all and get the "Frag Master" achievement. In Round 4 on the "Five" map in Zombies mode, try to shoot a zombie's legs off so it is crawling around before the round ends, as this will give you time to turn the power on. The Thief shows up randomly after you turn the power on. The strategy used in the video was done in Single Player mode. In the Rebirth labs, fire the China Lake into the central chamber of the lab. There will be an explosion in the chamber that releases Nova 6 gas that will kill the soldiers and all of the monkeys. In the Dead Ops Arcade game, when you get to a higher round for example, Round 8 or 10 , use a meat power-up at the start of the round. When the zombies pour in, wait a bit, then use the speed power-up to get the "Rhino" achievement. In Mission 6: The Defector, at the part where you go inside the building with Bowman, Reznov, and Woods the one where the man is crying over his dead friend , go upstairs. There will be two VC in front of you and three more behind the window next to them. Aim precisely so that you can kill all three of them in one shot. This area is a checkpoint -- so if you miss, kill yourself, and try again. Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats. Call Of Duty: Black Ops. PS5 Backward Compatibility. Has Facebook Screwed the Pooch with Oculus? The Life and Death of Motion Controls. The Best Games of Top 7 Badass Comic Stars. Top 10 Good Games. The 7 Fantabulous Faces of Harley Quinn. More Special Features Around The Web. No Cyberpunk? No Problem! Can Gamers Really Trust Facebook? Let's Face It Super Mario is Perfect! Do you like video games more now or sometime in the past? I enjoyed video games much more in the past. Games are the best they've ever been! View Poll History. Follow cheatcc. Top Stories. All rights reserved. Privacy Policy.
 

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